Thursday, May 28, 2020

First Person Shooter and Covid-19

When it comes to current events, some ideas that pop up in "First Person Shooter" can be related to the ongoing Covid-19 crisis. Today, we are all forced inside. We are in circumstances that no one as ever seen before. As the virus spreads, more and more become susceptible to its reach. This is where the comparisons begin, and "First Person Shooter" sheds new light on the ongoing crisis. The story gives me similar revelations to the crisis. 

"First Person Shooter" brings out the humanity in unusual subjects, such as the zombie in the market. The understanding the main character develops for the situation the zombie is in is remarkable. He even begins to ponder adopting zombie-tendencies. The epiphany the narrator has is what brings us to Covid-19. When observing the zombie, he describes it such that, "she started off tonight excited for a date, and then she comes in here and sees this game, and now who knows what’s happened to her self-image, to her picture of the world". The narrator is hereby introduced to a complete other view of his world, one that is flipped around. In the video-game, zombies are killed, but what about being the zombie? In the same way that the narrator has his world turned, Covid-19 changes ours. They are both intertwined by the power of perception, how a view of the world can change. For some of us, that means remaining indoors for unusually extensive periods at home, mainly away from others. For me, I get to reflect on how much my connection to others meant to me-- I took it for granted. That said, "First Person Shooter" and the Covid-19 crisis both give bizarre perspectives, yet end up teaching something new.

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